Different Views for the Experience Walking between the Races
Characters in Guild Wars 1 and the nature of change compared to the game characters have an oriental, more beautiful, slender waist, a chest hip, the effect is very smooth and the action is of certain. The game screen is very good, impressive, whether it is fine. Degree of light and shadow effects, special effects and so on are very good for fight.
Every year there is always one or two domestic games live up. They are called domestic online. They are the sustenance of the body with different kinds of rings, such as ethnic, cultural, world. A deeper level is the kind of people for online domestic issued from the heart cry: This is
And often this time, several gaming companies domestic will be posted as messianic people shouted: time charges, never free, out of
When all the fog cleared, we found that frustration behind the bustling, content, and the culmination of a foreign game similar charges are not scattered out of the shade after shade. The original game time charges, often rush into panic among props version, regardless of the eventual outcome, from the time charges ambitions free time props to the course fee.
"Sometimes the end is forever, these everlasting" domestic online game companies do not know Blizzard is not because they were taught bad reasons. Each made masterpiece appeared at the same time, Blizzard will learn to play bounce! Today's "Sword Triple", today's "human resource configurations" is especially true if Which game do not have a five to six years if the bounce, do not be masterpiece.
Although the masterpiece is of momentum there, the masterpiece is inevitable there will be praised in the case. It is the original 2006 beta Cece stop to 2007, probably because the result is not actually melted the ideal. Perhaps the failure is not terrible. The terrible is not the face of failure, Netease chose to change course.